mirror of
https://github.com/S3NEO/android_device_samsung_matissewifi.git
synced 2024-11-01 11:56:29 +00:00
242 lines
6.5 KiB
Text
242 lines
6.5 KiB
Text
# List of effect libraries to load. Each library element must contain a "path" element
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# giving the full path of the library .so file.
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# libraries {
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# <lib name> {
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# path <lib path>
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# }
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# }
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libraries {
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# This is a proxy library that will be an abstraction for
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# the HW and SW effects
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proxy {
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path /system/lib/soundfx/libeffectproxy.so
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}
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# This is the HW implementation library for the effect
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offload {
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path /system/lib/soundfx/libaudioeffectoffload.so
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}
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bundle {
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path /system/lib/soundfx/libbundlewrapper.so
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}
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reverb {
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path /system/lib/soundfx/libreverbwrapper.so
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}
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visualizer_sw {
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path /system/lib/soundfx/libvisualizer.so
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}
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visualizer_hw {
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path /system/lib/soundfx/libqcomvisualizer.so
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}
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downmix {
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path /system/lib/soundfx/libdownmix.so
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}
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mysound {
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path /system/lib/libmysound.so
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}
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soundalive {
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path /system/lib/libaudiosa.so
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}
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soundalive_sec {
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path /system/lib/soundfx/libaudiosa_sec.so
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}
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loudness_enhancer {
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path /system/lib/soundfx/libldnhncr.so
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}
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pre_processing {
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path /system/lib/soundfx/libqcomvoiceprocessing.so
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}
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}
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# Default pre-processing library. Add to audio_effect.conf "libraries" section if
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# audio HAL implements support for default software audio pre-processing effects
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#
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# pre_processing {
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# path /system/lib/soundfx/libaudiopreprocessing.so
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# }
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# list of effects to load. Each effect element must contain a "library" and a "uuid" element.
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# The value of the "library" element must correspond to the name of one library element in the
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# "libraries" element.
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# The name of the effect element is indicative, only the value of the "uuid" element
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# designates the effect.
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# The uuid is the implementation specific UUID as specified by the effect vendor. This is not the
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# generic effect type UUID.
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# effects {
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# <fx name> {
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# library <lib name>
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# uuid <effect uuid>
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# }
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# ...
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# }
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effects {
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soundalive {
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library proxy
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uuid 05227ea0-50bb-11e3-ac69-0002a5d5c51b
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libsw {
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library soundalive_sec
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uuid cf65eb39-ce2f-48a8-a903-ceb818c06745
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}
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libhw {
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library offload
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uuid 0b2dbc60-50bb-11e3-988b-0002a5d5c51b
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}
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}
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bassboost {
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library proxy
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uuid 10e50dc0-50bb-11e3-a9b0-0002a5d5c51b
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libsw {
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library soundalive
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uuid a926a540-418a-11e1-b2f1-0002a5d5c51b
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}
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libhw {
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library offload
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uuid 16a70d80-50bb-11e3-8959-0002a5d5c51b
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}
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}
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virtualizer {
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library proxy
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uuid 1db5b180-50bb-11e3-888e-0002a5d5c51b
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libsw {
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library soundalive
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uuid c747f6a0-418a-11e1-a621-0002a5d5c51b
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}
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libhw {
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library offload
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uuid 23318080-50bb-11e3-9101-0002a5d5c51b
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}
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}
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equalizer {
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library proxy
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uuid 295b42c0-50bb-11e3-a6ed-0002a5d5c51b
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libsw {
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library soundalive
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uuid c117b70-f97f-11e0-be50-0002a5d5c51b
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}
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libhw {
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library offload
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uuid 2f2afe20-50bb-11e3-bc97-0002a5d5c51b
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}
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}
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volume {
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library bundle
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uuid 119341a0-8469-11df-81f9-0002a5d5c51b
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}
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reverb_env_aux {
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library reverb
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uuid 4a387fc0-8ab3-11df-8bad-0002a5d5c51b
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}
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reverb_env_ins {
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library reverb
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uuid c7a511a0-a3bb-11df-860e-0002a5d5c51b
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}
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reverb_pre_aux {
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library reverb
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uuid f29a1400-a3bb-11df-8ddc-0002a5d5c51b
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}
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reverb_pre_ins {
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library reverb
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uuid 172cdf00-a3bc-11df-a72f-0002a5d5c51b
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}
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visualizer {
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library proxy
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uuid 1d0a1a53-7d5d-48f2-8e71-27fbd10d842c
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libsw {
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library visualizer_sw
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uuid d069d9e0-8329-11df-9168-0002a5d5c51b
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}
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libhw {
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library visualizer_hw
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uuid 7a8044a0-1a71-11e3-a184-0002a5d5c51b
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}
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}
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downmix {
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library downmix
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uuid 93f04452-e4fe-41cc-91f9-e475b6d1d69f
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}
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dha {
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library proxy
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uuid 37155c20-50bb-11e3-9fac-0002a5d5c51b
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libsw {
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library mysound
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uuid 263a88e0-50b1-11e2-bcfd-0800200c9a66
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}
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libhw {
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library offload
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uuid 3ef69260-50bb-11e3-931e-0002a5d5c51b
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}
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}
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loudness_enhancer {
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library loudness_enhancer
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uuid fa415329-2034-4bea-b5dc-5b381c8d1e2c
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}
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aec {
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library pre_processing
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uuid 0f8d0d2a-59e5-45fe-b6e4-248c8a799109
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}
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ns {
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library pre_processing
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uuid 1d97bb0b-9e2f-4403-9ae3-58c2554306
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}
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}
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# Default pre-processing effects. Add to audio_effect.conf "effects" section if
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# audio HAL implements support for them.
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#
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# agc {
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# library pre_processing
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# uuid aa8130e0-66fc-11e0-bad0-0002a5d5c51b
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# }
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# aec {
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# library pre_processing
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# uuid 0f8d0d2a-59e5-45fe-b6e4-248c8a799109
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# }
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# ns {
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# library pre_processing
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# uuid c06c8400-8e06-11e0-9cb6-0002a5d5c51b
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# }
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# Audio preprocessor configurations.
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# The pre processor configuration consists in a list of elements each describing
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# pre processor settings for a given input source. Valid input source names are:
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# "mic", "camcorder", "voice_recognition", "voice_communication"
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# Each input source element contains a list of effects elements. The name of the effect
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# element must be the name of one of the effects in the "effects" list of the file.
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# Each effect element may optionally contain a list of parameters and their
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# default value to apply when the pre processor effect is created.
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# A parameter is defined by a "param" element and a "value" element. Each of these elements
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# consists in one or more elements specifying a type followed by a value.
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# The types defined are: "int", "short", "float", "bool" and "string"
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# When both "param" and "value" are a single int, a simple form is allowed where just
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# the param and value pair is present in the parameter description
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# pre_processing {
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# <input source name> {
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# <fx name> {
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# <param 1 name> {
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# param {
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# int|short|float|bool|string <value>
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# [ int|short|float|bool|string <value> ]
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# ...
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# }
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# value {
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# int|short|float|bool|string <value>
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# [ int|short|float|bool|string <value> ]
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# ...
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# }
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# }
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# <param 2 name > {<param> <value>}
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# ...
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# }
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# ...
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# }
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# ...
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# }
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#
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# TODO: add default audio pre processor configurations after debug and tuning phase
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#
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pre_processing {
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voice_communication {
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aec {}
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}
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}
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