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random: make it possible to enable debugging without rebuild
The module parameter that turns debugging mode (which basically means printing a few extra lines during runtime) is in '#if 0' block. Forcing everyone who would like to see how entropy is behaving on his system to rebuild seems to be a little bit too harsh. If we were concerned about speed, we could potentially turn 'debug' into a static key, but I don't think it's necessary. Drop the '#if 0' block to allow using the 'debug' parameter without rebuilding. Signed-off-by: Jiri Kosina <jkosina@suse.cz> Signed-off-by: Theodore Ts'o <tytso@mit.edu>
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@ -413,7 +413,6 @@ static DECLARE_WAIT_QUEUE_HEAD(random_write_wait);
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static DECLARE_WAIT_QUEUE_HEAD(urandom_init_wait);
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static DECLARE_WAIT_QUEUE_HEAD(urandom_init_wait);
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static struct fasync_struct *fasync;
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static struct fasync_struct *fasync;
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#if 0
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static bool debug;
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static bool debug;
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module_param(debug, bool, 0644);
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module_param(debug, bool, 0644);
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#define DEBUG_ENT(fmt, arg...) do { \
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#define DEBUG_ENT(fmt, arg...) do { \
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@ -424,9 +423,6 @@ module_param(debug, bool, 0644);
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blocking_pool.entropy_count,\
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blocking_pool.entropy_count,\
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nonblocking_pool.entropy_count,\
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nonblocking_pool.entropy_count,\
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## arg); } while (0)
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## arg); } while (0)
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#else
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#define DEBUG_ENT(fmt, arg...) do {} while (0)
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#endif
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/**********************************************************************
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/**********************************************************************
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*
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*
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