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PM: Add wake lock api.
(cherry picked from commit ec81142a98488552276a425d6363533368d02025) Conflicts: include/linux/wakelock.h Change-Id: I185d58274d2b1d69447981b669f5921c74f73a00
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1 changed files with 55 additions and 32 deletions
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@ -1,6 +1,6 @@
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/* include/linux/wakelock.h
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*
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* Copyright (C) 2007-2012 Google, Inc.
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* Copyright (C) 2007-2008 Google, Inc.
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*
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* This software is licensed under the terms of the GNU General Public
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* License version 2, as published by the Free Software Foundation, and
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@ -16,12 +16,14 @@
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#ifndef _LINUX_WAKELOCK_H
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#define _LINUX_WAKELOCK_H
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#include <linux/list.h>
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#include <linux/ktime.h>
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#include <linux/device.h>
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/* A wake_lock prevents the system from entering suspend or other low power
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* states when active. If the type is set to WAKE_LOCK_SUSPEND, the wake_lock
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* prevents a full system suspend.
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* prevents a full system suspend. If the type is WAKE_LOCK_IDLE, low power
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* states that cause large interrupt latencies or that disable a set of
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* interrupts will not entered from idle until the wake_locks are released.
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*/
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enum {
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@ -30,38 +32,59 @@ enum {
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};
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struct wake_lock {
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struct wakeup_source ws;
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#ifdef CONFIG_HAS_WAKELOCK
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struct list_head link;
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int flags;
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const char *name;
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unsigned long expires;
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#ifdef CONFIG_WAKELOCK_STAT
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struct {
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int count;
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int expire_count;
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int wakeup_count;
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ktime_t total_time;
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ktime_t prevent_suspend_time;
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ktime_t max_time;
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ktime_t last_time;
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} stat;
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#endif
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#endif
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};
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#ifdef CONFIG_HAS_WAKELOCK
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void wake_lock_init(struct wake_lock *lock, int type, const char *name);
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void wake_lock_destroy(struct wake_lock *lock);
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void wake_lock(struct wake_lock *lock);
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void wake_lock_timeout(struct wake_lock *lock, long timeout);
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void wake_unlock(struct wake_lock *lock);
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/* wake_lock_active returns a non-zero value if the wake_lock is currently
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* locked. If the wake_lock has a timeout, it does not check the timeout
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* but if the timeout had aready been checked it will return 0.
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*/
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int wake_lock_active(struct wake_lock *lock);
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/* has_wake_lock returns 0 if no wake locks of the specified type are active,
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* and non-zero if one or more wake locks are held. Specifically it returns
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* -1 if one or more wake locks with no timeout are active or the
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* number of jiffies until all active wake locks time out.
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*/
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long has_wake_lock(int type);
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#else
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static inline void wake_lock_init(struct wake_lock *lock, int type,
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const char *name)
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{
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wakeup_source_init(&lock->ws, name);
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}
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const char *name) {}
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static inline void wake_lock_destroy(struct wake_lock *lock) {}
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static inline void wake_lock(struct wake_lock *lock) {}
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static inline void wake_lock_timeout(struct wake_lock *lock, long timeout) {}
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static inline void wake_unlock(struct wake_lock *lock) {}
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static inline void wake_lock_destroy(struct wake_lock *lock)
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{
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wakeup_source_trash(&lock->ws);
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}
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static inline void wake_lock(struct wake_lock *lock)
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{
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__pm_stay_awake(&lock->ws);
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}
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static inline void wake_lock_timeout(struct wake_lock *lock, long timeout)
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{
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__pm_wakeup_event(&lock->ws, jiffies_to_msecs(timeout));
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}
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static inline void wake_unlock(struct wake_lock *lock)
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{
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__pm_relax(&lock->ws);
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}
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static inline int wake_lock_active(struct wake_lock *lock)
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{
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return lock->ws.active;
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}
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static inline int wake_lock_active(struct wake_lock *lock) { return 0; }
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static inline long has_wake_lock(int type) { return 0; }
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#endif
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#endif
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