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mlx4: use bitmap library
Replace loops calling set_bit() and clear_bit() with bitmap_set() and bitmap_clear(). Unlike loops calling set_bit() and clear_bit(), bitmap_set() and bitmap_clear() are not atomic. But this is ok. Because the bitmap operations are protected by bitmap->lock except for initialization of the bitmap in mlx4_bitmap_init(). Signed-off-by: Akinobu Mita <akinobu.mita@gmail.com> Cc: Roland Dreier <rolandd@cisco.com> Cc: netdev@vger.kernel.org Cc: "David S. Miller" <davem@davemloft.net> Signed-off-by: David S. Miller <davem@davemloft.net>
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1 changed files with 4 additions and 11 deletions
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@ -74,7 +74,7 @@ void mlx4_bitmap_free(struct mlx4_bitmap *bitmap, u32 obj)
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u32 mlx4_bitmap_alloc_range(struct mlx4_bitmap *bitmap, int cnt, int align)
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{
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u32 obj, i;
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u32 obj;
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if (likely(cnt == 1 && align == 1))
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return mlx4_bitmap_alloc(bitmap);
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@ -91,8 +91,7 @@ u32 mlx4_bitmap_alloc_range(struct mlx4_bitmap *bitmap, int cnt, int align)
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}
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if (obj < bitmap->max) {
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for (i = 0; i < cnt; i++)
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set_bit(obj + i, bitmap->table);
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bitmap_set(bitmap->table, obj, cnt);
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if (obj == bitmap->last) {
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bitmap->last = (obj + cnt);
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if (bitmap->last >= bitmap->max)
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@ -109,13 +108,10 @@ u32 mlx4_bitmap_alloc_range(struct mlx4_bitmap *bitmap, int cnt, int align)
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void mlx4_bitmap_free_range(struct mlx4_bitmap *bitmap, u32 obj, int cnt)
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{
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u32 i;
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obj &= bitmap->max + bitmap->reserved_top - 1;
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spin_lock(&bitmap->lock);
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for (i = 0; i < cnt; i++)
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clear_bit(obj + i, bitmap->table);
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bitmap_clear(bitmap->table, obj, cnt);
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bitmap->last = min(bitmap->last, obj);
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bitmap->top = (bitmap->top + bitmap->max + bitmap->reserved_top)
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& bitmap->mask;
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@ -125,8 +121,6 @@ void mlx4_bitmap_free_range(struct mlx4_bitmap *bitmap, u32 obj, int cnt)
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int mlx4_bitmap_init(struct mlx4_bitmap *bitmap, u32 num, u32 mask,
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u32 reserved_bot, u32 reserved_top)
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{
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int i;
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/* num must be a power of 2 */
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if (num != roundup_pow_of_two(num))
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return -EINVAL;
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@ -142,8 +136,7 @@ int mlx4_bitmap_init(struct mlx4_bitmap *bitmap, u32 num, u32 mask,
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if (!bitmap->table)
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return -ENOMEM;
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for (i = 0; i < reserved_bot; ++i)
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set_bit(i, bitmap->table);
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bitmap_set(bitmap->table, 0, reserved_bot);
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return 0;
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}
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