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d3cd043531
Protocol sockets (struct sock) don't have UIDs, but most of the time, they map 1:1 to userspace sockets (struct socket) which do. Various operations such as the iptables xt_owner match need access to the "UID of a socket", and do so by following the backpointer to the struct socket. This involves taking sk_callback_lock and doesn't work when there is no socket because userspace has already called close(). Simplify this by adding a sk_uid field to struct sock whose value matches the UID of the corresponding struct socket. The semantics are as follows: 1. Whenever sk_socket is non-null: sk_uid is the same as the UID in sk_socket, i.e., matches the return value of sock_i_uid. Specifically, the UID is set when userspace calls socket(), fchown(), or accept(). 2. When sk_socket is NULL, sk_uid is defined as follows: - For a socket that no longer has a sk_socket because userspace has called close(): the previous UID. - For a cloned socket (e.g., an incoming connection that is established but on which userspace has not yet called accept): the UID of the socket it was cloned from. - For a socket that has never had an sk_socket: UID 0 inside the user namespace corresponding to the network namespace the socket belongs to. Kernel sockets created by sock_create_kern are a special case of #1 and sk_uid is the user that created them. For kernel sockets created at network namespace creation time, such as the per-processor ICMP and TCP sockets, this is the user that created the network namespace. [Backport of net-next 86741ec25462e4c8cdce6df2f41ead05568c7d5e] Bug: 16355602 Change-Id: I73e1a57dfeedf672f4c2dfc9ce6867838b55974b Signed-off-by: Lorenzo Colitti <lorenzo@google.com> Signed-off-by: David S. Miller <davem@davemloft.net> Signed-off-by: Kevin F. Haggerty <haggertk@lineageos.org> |
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acpi | ||
asm-generic | ||
crypto | ||
drm | ||
keys | ||
linux | ||
math-emu | ||
media | ||
misc | ||
mtd | ||
net | ||
pcmcia | ||
rdma | ||
rxrpc | ||
scsi | ||
sound | ||
target | ||
trace | ||
uapi/linux | ||
video | ||
xen | ||
Kbuild |