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42e58cb244
Add a platform device in the board file to specify a reset key-combo. The first time the key-combo is detected a work function that syncs the filesystems is scheduled. If all the keys are released and then pressed again, it calls panic. Reboot on panic should be set for this to work. Change-Id: I9d54283ca1fba45e4b1ae1a407524cdda8171143 Signed-off-by: Arve Hjønnevåg <arve@android.com>
202 lines
5.5 KiB
Text
202 lines
5.5 KiB
Text
#
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# Input device configuration
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#
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menu "Input device support"
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depends on !S390 && !UML
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config INPUT
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tristate "Generic input layer (needed for keyboard, mouse, ...)" if EXPERT
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default y
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help
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Say Y here if you have any input device (mouse, keyboard, tablet,
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joystick, steering wheel ...) connected to your system and want
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it to be available to applications. This includes standard PS/2
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keyboard and mouse.
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Say N here if you have a headless (no monitor, no keyboard) system.
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More information is available: <file:Documentation/input/input.txt>
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If unsure, say Y.
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To compile this driver as a module, choose M here: the
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module will be called input.
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if INPUT
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config INPUT_OF_MATRIX_KEYMAP
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depends on USE_OF
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bool
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config INPUT_FF_MEMLESS
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tristate "Support for memoryless force-feedback devices"
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help
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Say Y here if you have memoryless force-feedback input device
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such as Logitech WingMan Force 3D, ThrustMaster FireStorm Dual
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Power 2, or similar. You will also need to enable hardware-specific
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driver.
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If unsure, say N.
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To compile this driver as a module, choose M here: the
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module will be called ff-memless.
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config INPUT_POLLDEV
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tristate "Polled input device skeleton"
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help
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Say Y here if you are using a driver for an input
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device that periodically polls hardware state. This
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option is only useful for out-of-tree drivers since
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in-tree drivers select it automatically.
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If unsure, say N.
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To compile this driver as a module, choose M here: the
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module will be called input-polldev.
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config INPUT_SPARSEKMAP
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tristate "Sparse keymap support library"
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help
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Say Y here if you are using a driver for an input
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device that uses sparse keymap. This option is only
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useful for out-of-tree drivers since in-tree drivers
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select it automatically.
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If unsure, say N.
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To compile this driver as a module, choose M here: the
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module will be called sparse-keymap.
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comment "Userland interfaces"
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config INPUT_MOUSEDEV
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tristate "Mouse interface" if EXPERT
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default y
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help
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Say Y here if you want your mouse to be accessible as char devices
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13:32+ - /dev/input/mouseX and 13:63 - /dev/input/mice as an
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emulated IntelliMouse Explorer PS/2 mouse. That way, all user space
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programs (including SVGAlib, GPM and X) will be able to use your
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mouse.
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If unsure, say Y.
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To compile this driver as a module, choose M here: the
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module will be called mousedev.
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config INPUT_MOUSEDEV_PSAUX
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bool "Provide legacy /dev/psaux device"
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default y
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depends on INPUT_MOUSEDEV
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help
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Say Y here if you want your mouse also be accessible as char device
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10:1 - /dev/psaux. The data available through /dev/psaux is exactly
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the same as the data from /dev/input/mice.
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If unsure, say Y.
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config INPUT_MOUSEDEV_SCREEN_X
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int "Horizontal screen resolution"
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depends on INPUT_MOUSEDEV
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default "1024"
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help
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If you're using a digitizer, or a graphic tablet, and want to use
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it as a mouse then the mousedev driver needs to know the X window
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screen resolution you are using to correctly scale the data. If
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you're not using a digitizer, this value is ignored.
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config INPUT_MOUSEDEV_SCREEN_Y
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int "Vertical screen resolution"
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depends on INPUT_MOUSEDEV
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default "768"
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help
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If you're using a digitizer, or a graphic tablet, and want to use
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it as a mouse then the mousedev driver needs to know the X window
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screen resolution you are using to correctly scale the data. If
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you're not using a digitizer, this value is ignored.
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config INPUT_JOYDEV
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tristate "Joystick interface"
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help
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Say Y here if you want your joystick or gamepad to be
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accessible as char device 13:0+ - /dev/input/jsX device.
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If unsure, say Y.
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More information is available: <file:Documentation/input/joystick.txt>
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To compile this driver as a module, choose M here: the
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module will be called joydev.
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config INPUT_EVDEV
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tristate "Event interface"
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help
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Say Y here if you want your input device events be accessible
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under char device 13:64+ - /dev/input/eventX in a generic way.
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To compile this driver as a module, choose M here: the
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module will be called evdev.
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config INPUT_EVBUG
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tristate "Event debugging"
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help
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Say Y here if you have a problem with the input subsystem and
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want all events (keypresses, mouse movements), to be output to
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the system log. While this is useful for debugging, it's also
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a security threat - your keypresses include your passwords, of
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course.
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If unsure, say N.
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To compile this driver as a module, choose M here: the
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module will be called evbug.
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config INPUT_APMPOWER
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tristate "Input Power Event -> APM Bridge" if EXPERT
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depends on INPUT && APM_EMULATION
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help
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Say Y here if you want suspend key events to trigger a user
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requested suspend through APM. This is useful on embedded
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systems where such behaviour is desired without userspace
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interaction. If unsure, say N.
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To compile this driver as a module, choose M here: the
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module will be called apm-power.
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config INPUT_KEYRESET
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tristate "Reset key"
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depends on INPUT
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---help---
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Say Y here if you want to reboot when some keys are pressed;
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To compile this driver as a module, choose M here: the
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module will be called keyreset.
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comment "Input Device Drivers"
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source "drivers/input/keyboard/Kconfig"
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source "drivers/input/mouse/Kconfig"
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source "drivers/input/joystick/Kconfig"
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source "drivers/input/tablet/Kconfig"
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source "drivers/input/touchscreen/Kconfig"
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source "drivers/input/misc/Kconfig"
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endif
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menu "Hardware I/O ports"
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source "drivers/input/serio/Kconfig"
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source "drivers/input/gameport/Kconfig"
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endmenu
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endmenu
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