mirror of
https://github.com/team-infusion-developers/android_kernel_samsung_msm8976.git
synced 2024-11-01 02:21:16 +00:00
1181 lines
32 KiB
C
1181 lines
32 KiB
C
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/*
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* BFQ: Hierarchical B-WF2Q+ scheduler.
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*
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* Based on ideas and code from CFQ:
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* Copyright (C) 2003 Jens Axboe <axboe@kernel.dk>
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*
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* Copyright (C) 2008 Fabio Checconi <fabio@gandalf.sssup.it>
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* Paolo Valente <paolo.valente@unimore.it>
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*
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* Copyright (C) 2010 Paolo Valente <paolo.valente@unimore.it>
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*/
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#ifdef CONFIG_CGROUP_BFQIO
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#define for_each_entity(entity) \
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for (; entity != NULL; entity = entity->parent)
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#define for_each_entity_safe(entity, parent) \
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for (; entity && ({ parent = entity->parent; 1; }); entity = parent)
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static struct bfq_entity *bfq_lookup_next_entity(struct bfq_sched_data *sd,
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int extract,
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struct bfq_data *bfqd);
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static inline void bfq_update_budget(struct bfq_entity *next_in_service)
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{
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struct bfq_entity *bfqg_entity;
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struct bfq_group *bfqg;
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struct bfq_sched_data *group_sd;
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BUG_ON(next_in_service == NULL);
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group_sd = next_in_service->sched_data;
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bfqg = container_of(group_sd, struct bfq_group, sched_data);
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/*
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* bfq_group's my_entity field is not NULL only if the group
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* is not the root group. We must not touch the root entity
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* as it must never become an in-service entity.
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*/
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bfqg_entity = bfqg->my_entity;
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if (bfqg_entity != NULL)
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bfqg_entity->budget = next_in_service->budget;
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}
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static int bfq_update_next_in_service(struct bfq_sched_data *sd)
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{
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struct bfq_entity *next_in_service;
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if (sd->in_service_entity != NULL)
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/* will update/requeue at the end of service */
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return 0;
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/*
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* NOTE: this can be improved in many ways, such as returning
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* 1 (and thus propagating upwards the update) only when the
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* budget changes, or caching the bfqq that will be scheduled
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* next from this subtree. By now we worry more about
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* correctness than about performance...
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*/
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next_in_service = bfq_lookup_next_entity(sd, 0, NULL);
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sd->next_in_service = next_in_service;
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if (next_in_service != NULL)
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bfq_update_budget(next_in_service);
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return 1;
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}
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static inline void bfq_check_next_in_service(struct bfq_sched_data *sd,
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struct bfq_entity *entity)
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{
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BUG_ON(sd->next_in_service != entity);
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}
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#else
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#define for_each_entity(entity) \
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for (; entity != NULL; entity = NULL)
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#define for_each_entity_safe(entity, parent) \
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for (parent = NULL; entity != NULL; entity = parent)
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static inline int bfq_update_next_in_service(struct bfq_sched_data *sd)
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{
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return 0;
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}
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static inline void bfq_check_next_in_service(struct bfq_sched_data *sd,
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struct bfq_entity *entity)
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{
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}
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static inline void bfq_update_budget(struct bfq_entity *next_in_service)
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{
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}
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#endif
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/*
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* Shift for timestamp calculations. This actually limits the maximum
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* service allowed in one timestamp delta (small shift values increase it),
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* the maximum total weight that can be used for the queues in the system
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* (big shift values increase it), and the period of virtual time
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* wraparounds.
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*/
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#define WFQ_SERVICE_SHIFT 22
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/**
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* bfq_gt - compare two timestamps.
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* @a: first ts.
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* @b: second ts.
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*
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* Return @a > @b, dealing with wrapping correctly.
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*/
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static inline int bfq_gt(u64 a, u64 b)
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{
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return (s64)(a - b) > 0;
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}
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static inline struct bfq_queue *bfq_entity_to_bfqq(struct bfq_entity *entity)
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{
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struct bfq_queue *bfqq = NULL;
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BUG_ON(entity == NULL);
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if (entity->my_sched_data == NULL)
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bfqq = container_of(entity, struct bfq_queue, entity);
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return bfqq;
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}
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/**
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* bfq_delta - map service into the virtual time domain.
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* @service: amount of service.
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* @weight: scale factor (weight of an entity or weight sum).
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*/
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static inline u64 bfq_delta(unsigned long service,
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unsigned long weight)
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{
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u64 d = (u64)service << WFQ_SERVICE_SHIFT;
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do_div(d, weight);
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return d;
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}
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/**
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* bfq_calc_finish - assign the finish time to an entity.
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* @entity: the entity to act upon.
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* @service: the service to be charged to the entity.
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*/
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static inline void bfq_calc_finish(struct bfq_entity *entity,
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unsigned long service)
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{
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struct bfq_queue *bfqq = bfq_entity_to_bfqq(entity);
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BUG_ON(entity->weight == 0);
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entity->finish = entity->start +
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bfq_delta(service, entity->weight);
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if (bfqq != NULL) {
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bfq_log_bfqq(bfqq->bfqd, bfqq,
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"calc_finish: serv %lu, w %d",
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service, entity->weight);
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bfq_log_bfqq(bfqq->bfqd, bfqq,
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"calc_finish: start %llu, finish %llu, delta %llu",
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entity->start, entity->finish,
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bfq_delta(service, entity->weight));
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}
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}
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/**
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* bfq_entity_of - get an entity from a node.
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* @node: the node field of the entity.
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*
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* Convert a node pointer to the relative entity. This is used only
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* to simplify the logic of some functions and not as the generic
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* conversion mechanism because, e.g., in the tree walking functions,
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* the check for a %NULL value would be redundant.
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*/
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static inline struct bfq_entity *bfq_entity_of(struct rb_node *node)
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{
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struct bfq_entity *entity = NULL;
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if (node != NULL)
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entity = rb_entry(node, struct bfq_entity, rb_node);
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return entity;
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}
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/**
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* bfq_extract - remove an entity from a tree.
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* @root: the tree root.
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* @entity: the entity to remove.
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*/
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static inline void bfq_extract(struct rb_root *root,
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struct bfq_entity *entity)
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{
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BUG_ON(entity->tree != root);
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entity->tree = NULL;
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rb_erase(&entity->rb_node, root);
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}
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/**
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* bfq_idle_extract - extract an entity from the idle tree.
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* @st: the service tree of the owning @entity.
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* @entity: the entity being removed.
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*/
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static void bfq_idle_extract(struct bfq_service_tree *st,
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struct bfq_entity *entity)
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{
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struct bfq_queue *bfqq = bfq_entity_to_bfqq(entity);
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struct rb_node *next;
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BUG_ON(entity->tree != &st->idle);
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if (entity == st->first_idle) {
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next = rb_next(&entity->rb_node);
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st->first_idle = bfq_entity_of(next);
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}
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if (entity == st->last_idle) {
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next = rb_prev(&entity->rb_node);
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st->last_idle = bfq_entity_of(next);
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}
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bfq_extract(&st->idle, entity);
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if (bfqq != NULL)
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list_del(&bfqq->bfqq_list);
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}
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/**
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* bfq_insert - generic tree insertion.
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* @root: tree root.
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* @entity: entity to insert.
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*
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* This is used for the idle and the active tree, since they are both
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* ordered by finish time.
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*/
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static void bfq_insert(struct rb_root *root, struct bfq_entity *entity)
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{
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struct bfq_entity *entry;
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struct rb_node **node = &root->rb_node;
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struct rb_node *parent = NULL;
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BUG_ON(entity->tree != NULL);
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while (*node != NULL) {
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parent = *node;
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entry = rb_entry(parent, struct bfq_entity, rb_node);
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if (bfq_gt(entry->finish, entity->finish))
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node = &parent->rb_left;
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else
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node = &parent->rb_right;
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}
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rb_link_node(&entity->rb_node, parent, node);
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rb_insert_color(&entity->rb_node, root);
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entity->tree = root;
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}
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/**
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* bfq_update_min - update the min_start field of a entity.
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* @entity: the entity to update.
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* @node: one of its children.
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*
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* This function is called when @entity may store an invalid value for
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* min_start due to updates to the active tree. The function assumes
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* that the subtree rooted at @node (which may be its left or its right
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* child) has a valid min_start value.
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*/
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static inline void bfq_update_min(struct bfq_entity *entity,
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struct rb_node *node)
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{
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struct bfq_entity *child;
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if (node != NULL) {
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child = rb_entry(node, struct bfq_entity, rb_node);
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if (bfq_gt(entity->min_start, child->min_start))
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entity->min_start = child->min_start;
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}
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}
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/**
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* bfq_update_active_node - recalculate min_start.
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* @node: the node to update.
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*
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* @node may have changed position or one of its children may have moved,
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* this function updates its min_start value. The left and right subtrees
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* are assumed to hold a correct min_start value.
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*/
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static inline void bfq_update_active_node(struct rb_node *node)
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{
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struct bfq_entity *entity = rb_entry(node, struct bfq_entity, rb_node);
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entity->min_start = entity->start;
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bfq_update_min(entity, node->rb_right);
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bfq_update_min(entity, node->rb_left);
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}
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/**
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* bfq_update_active_tree - update min_start for the whole active tree.
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* @node: the starting node.
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*
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* @node must be the deepest modified node after an update. This function
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* updates its min_start using the values held by its children, assuming
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* that they did not change, and then updates all the nodes that may have
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* changed in the path to the root. The only nodes that may have changed
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* are the ones in the path or their siblings.
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*/
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static void bfq_update_active_tree(struct rb_node *node)
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{
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struct rb_node *parent;
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up:
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bfq_update_active_node(node);
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parent = rb_parent(node);
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if (parent == NULL)
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return;
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if (node == parent->rb_left && parent->rb_right != NULL)
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bfq_update_active_node(parent->rb_right);
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else if (parent->rb_left != NULL)
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bfq_update_active_node(parent->rb_left);
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node = parent;
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goto up;
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}
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static void bfq_weights_tree_add(struct bfq_data *bfqd,
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struct bfq_entity *entity,
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struct rb_root *root);
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static void bfq_weights_tree_remove(struct bfq_data *bfqd,
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struct bfq_entity *entity,
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struct rb_root *root);
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/**
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* bfq_active_insert - insert an entity in the active tree of its
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* group/device.
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* @st: the service tree of the entity.
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* @entity: the entity being inserted.
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*
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* The active tree is ordered by finish time, but an extra key is kept
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* per each node, containing the minimum value for the start times of
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* its children (and the node itself), so it's possible to search for
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* the eligible node with the lowest finish time in logarithmic time.
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*/
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static void bfq_active_insert(struct bfq_service_tree *st,
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struct bfq_entity *entity)
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{
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struct bfq_queue *bfqq = bfq_entity_to_bfqq(entity);
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struct rb_node *node = &entity->rb_node;
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#ifdef CONFIG_CGROUP_BFQIO
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struct bfq_sched_data *sd = NULL;
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struct bfq_group *bfqg = NULL;
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struct bfq_data *bfqd = NULL;
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#endif
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bfq_insert(&st->active, entity);
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if (node->rb_left != NULL)
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node = node->rb_left;
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else if (node->rb_right != NULL)
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node = node->rb_right;
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bfq_update_active_tree(node);
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#ifdef CONFIG_CGROUP_BFQIO
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sd = entity->sched_data;
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bfqg = container_of(sd, struct bfq_group, sched_data);
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BUG_ON(!bfqg);
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bfqd = (struct bfq_data *)bfqg->bfqd;
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#endif
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if (bfqq != NULL)
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list_add(&bfqq->bfqq_list, &bfqq->bfqd->active_list);
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#ifdef CONFIG_CGROUP_BFQIO
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else { /* bfq_group */
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BUG_ON(!bfqd);
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bfq_weights_tree_add(bfqd, entity, &bfqd->group_weights_tree);
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}
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if (bfqg != bfqd->root_group) {
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BUG_ON(!bfqg);
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BUG_ON(!bfqd);
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bfqg->active_entities++;
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if (bfqg->active_entities == 2)
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bfqd->active_numerous_groups++;
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}
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||
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#endif
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||
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}
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||
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||
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/**
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||
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* bfq_ioprio_to_weight - calc a weight from an ioprio.
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||
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* @ioprio: the ioprio value to convert.
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||
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*/
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||
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static inline unsigned short bfq_ioprio_to_weight(int ioprio)
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{
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BUG_ON(ioprio < 0 || ioprio >= IOPRIO_BE_NR);
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return IOPRIO_BE_NR - ioprio;
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}
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||
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/**
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||
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* bfq_weight_to_ioprio - calc an ioprio from a weight.
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||
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* @weight: the weight value to convert.
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||
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*
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||
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* To preserve as mush as possible the old only-ioprio user interface,
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||
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* 0 is used as an escape ioprio value for weights (numerically) equal or
|
||
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* larger than IOPRIO_BE_NR
|
||
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*/
|
||
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static inline unsigned short bfq_weight_to_ioprio(int weight)
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||
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{
|
||
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BUG_ON(weight < BFQ_MIN_WEIGHT || weight > BFQ_MAX_WEIGHT);
|
||
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return IOPRIO_BE_NR - weight < 0 ? 0 : IOPRIO_BE_NR - weight;
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}
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||
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||
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static inline void bfq_get_entity(struct bfq_entity *entity)
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||
|
{
|
||
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struct bfq_queue *bfqq = bfq_entity_to_bfqq(entity);
|
||
|
|
||
|
if (bfqq != NULL) {
|
||
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atomic_inc(&bfqq->ref);
|
||
|
bfq_log_bfqq(bfqq->bfqd, bfqq, "get_entity: %p %d",
|
||
|
bfqq, atomic_read(&bfqq->ref));
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
* bfq_find_deepest - find the deepest node that an extraction can modify.
|
||
|
* @node: the node being removed.
|
||
|
*
|
||
|
* Do the first step of an extraction in an rb tree, looking for the
|
||
|
* node that will replace @node, and returning the deepest node that
|
||
|
* the following modifications to the tree can touch. If @node is the
|
||
|
* last node in the tree return %NULL.
|
||
|
*/
|
||
|
static struct rb_node *bfq_find_deepest(struct rb_node *node)
|
||
|
{
|
||
|
struct rb_node *deepest;
|
||
|
|
||
|
if (node->rb_right == NULL && node->rb_left == NULL)
|
||
|
deepest = rb_parent(node);
|
||
|
else if (node->rb_right == NULL)
|
||
|
deepest = node->rb_left;
|
||
|
else if (node->rb_left == NULL)
|
||
|
deepest = node->rb_right;
|
||
|
else {
|
||
|
deepest = rb_next(node);
|
||
|
if (deepest->rb_right != NULL)
|
||
|
deepest = deepest->rb_right;
|
||
|
else if (rb_parent(deepest) != node)
|
||
|
deepest = rb_parent(deepest);
|
||
|
}
|
||
|
|
||
|
return deepest;
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
* bfq_active_extract - remove an entity from the active tree.
|
||
|
* @st: the service_tree containing the tree.
|
||
|
* @entity: the entity being removed.
|
||
|
*/
|
||
|
static void bfq_active_extract(struct bfq_service_tree *st,
|
||
|
struct bfq_entity *entity)
|
||
|
{
|
||
|
struct bfq_queue *bfqq = bfq_entity_to_bfqq(entity);
|
||
|
struct rb_node *node;
|
||
|
#ifdef CONFIG_CGROUP_BFQIO
|
||
|
struct bfq_sched_data *sd = NULL;
|
||
|
struct bfq_group *bfqg = NULL;
|
||
|
struct bfq_data *bfqd = NULL;
|
||
|
#endif
|
||
|
|
||
|
node = bfq_find_deepest(&entity->rb_node);
|
||
|
bfq_extract(&st->active, entity);
|
||
|
|
||
|
if (node != NULL)
|
||
|
bfq_update_active_tree(node);
|
||
|
|
||
|
#ifdef CONFIG_CGROUP_BFQIO
|
||
|
sd = entity->sched_data;
|
||
|
bfqg = container_of(sd, struct bfq_group, sched_data);
|
||
|
BUG_ON(!bfqg);
|
||
|
bfqd = (struct bfq_data *)bfqg->bfqd;
|
||
|
#endif
|
||
|
if (bfqq != NULL)
|
||
|
list_del(&bfqq->bfqq_list);
|
||
|
#ifdef CONFIG_CGROUP_BFQIO
|
||
|
else { /* bfq_group */
|
||
|
BUG_ON(!bfqd);
|
||
|
bfq_weights_tree_remove(bfqd, entity,
|
||
|
&bfqd->group_weights_tree);
|
||
|
}
|
||
|
if (bfqg != bfqd->root_group) {
|
||
|
BUG_ON(!bfqg);
|
||
|
BUG_ON(!bfqd);
|
||
|
BUG_ON(!bfqg->active_entities);
|
||
|
bfqg->active_entities--;
|
||
|
if (bfqg->active_entities == 1) {
|
||
|
BUG_ON(!bfqd->active_numerous_groups);
|
||
|
bfqd->active_numerous_groups--;
|
||
|
}
|
||
|
}
|
||
|
#endif
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
* bfq_idle_insert - insert an entity into the idle tree.
|
||
|
* @st: the service tree containing the tree.
|
||
|
* @entity: the entity to insert.
|
||
|
*/
|
||
|
static void bfq_idle_insert(struct bfq_service_tree *st,
|
||
|
struct bfq_entity *entity)
|
||
|
{
|
||
|
struct bfq_queue *bfqq = bfq_entity_to_bfqq(entity);
|
||
|
struct bfq_entity *first_idle = st->first_idle;
|
||
|
struct bfq_entity *last_idle = st->last_idle;
|
||
|
|
||
|
if (first_idle == NULL || bfq_gt(first_idle->finish, entity->finish))
|
||
|
st->first_idle = entity;
|
||
|
if (last_idle == NULL || bfq_gt(entity->finish, last_idle->finish))
|
||
|
st->last_idle = entity;
|
||
|
|
||
|
bfq_insert(&st->idle, entity);
|
||
|
|
||
|
if (bfqq != NULL)
|
||
|
list_add(&bfqq->bfqq_list, &bfqq->bfqd->idle_list);
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
* bfq_forget_entity - remove an entity from the wfq trees.
|
||
|
* @st: the service tree.
|
||
|
* @entity: the entity being removed.
|
||
|
*
|
||
|
* Update the device status and forget everything about @entity, putting
|
||
|
* the device reference to it, if it is a queue. Entities belonging to
|
||
|
* groups are not refcounted.
|
||
|
*/
|
||
|
static void bfq_forget_entity(struct bfq_service_tree *st,
|
||
|
struct bfq_entity *entity)
|
||
|
{
|
||
|
struct bfq_queue *bfqq = bfq_entity_to_bfqq(entity);
|
||
|
struct bfq_sched_data *sd;
|
||
|
|
||
|
BUG_ON(!entity->on_st);
|
||
|
|
||
|
entity->on_st = 0;
|
||
|
st->wsum -= entity->weight;
|
||
|
if (bfqq != NULL) {
|
||
|
sd = entity->sched_data;
|
||
|
bfq_log_bfqq(bfqq->bfqd, bfqq, "forget_entity: %p %d",
|
||
|
bfqq, atomic_read(&bfqq->ref));
|
||
|
bfq_put_queue(bfqq);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
* bfq_put_idle_entity - release the idle tree ref of an entity.
|
||
|
* @st: service tree for the entity.
|
||
|
* @entity: the entity being released.
|
||
|
*/
|
||
|
static void bfq_put_idle_entity(struct bfq_service_tree *st,
|
||
|
struct bfq_entity *entity)
|
||
|
{
|
||
|
bfq_idle_extract(st, entity);
|
||
|
bfq_forget_entity(st, entity);
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
* bfq_forget_idle - update the idle tree if necessary.
|
||
|
* @st: the service tree to act upon.
|
||
|
*
|
||
|
* To preserve the global O(log N) complexity we only remove one entry here;
|
||
|
* as the idle tree will not grow indefinitely this can be done safely.
|
||
|
*/
|
||
|
static void bfq_forget_idle(struct bfq_service_tree *st)
|
||
|
{
|
||
|
struct bfq_entity *first_idle = st->first_idle;
|
||
|
struct bfq_entity *last_idle = st->last_idle;
|
||
|
|
||
|
if (RB_EMPTY_ROOT(&st->active) && last_idle != NULL &&
|
||
|
!bfq_gt(last_idle->finish, st->vtime)) {
|
||
|
/*
|
||
|
* Forget the whole idle tree, increasing the vtime past
|
||
|
* the last finish time of idle entities.
|
||
|
*/
|
||
|
st->vtime = last_idle->finish;
|
||
|
}
|
||
|
|
||
|
if (first_idle != NULL && !bfq_gt(first_idle->finish, st->vtime))
|
||
|
bfq_put_idle_entity(st, first_idle);
|
||
|
}
|
||
|
|
||
|
static struct bfq_service_tree *
|
||
|
__bfq_entity_update_weight_prio(struct bfq_service_tree *old_st,
|
||
|
struct bfq_entity *entity)
|
||
|
{
|
||
|
struct bfq_service_tree *new_st = old_st;
|
||
|
|
||
|
if (entity->ioprio_changed) {
|
||
|
struct bfq_queue *bfqq = bfq_entity_to_bfqq(entity);
|
||
|
unsigned short prev_weight, new_weight;
|
||
|
struct bfq_data *bfqd = NULL;
|
||
|
struct rb_root *root;
|
||
|
#ifdef CONFIG_CGROUP_BFQIO
|
||
|
struct bfq_sched_data *sd;
|
||
|
struct bfq_group *bfqg;
|
||
|
#endif
|
||
|
|
||
|
if (bfqq != NULL)
|
||
|
bfqd = bfqq->bfqd;
|
||
|
#ifdef CONFIG_CGROUP_BFQIO
|
||
|
else {
|
||
|
sd = entity->my_sched_data;
|
||
|
bfqg = container_of(sd, struct bfq_group, sched_data);
|
||
|
BUG_ON(!bfqg);
|
||
|
bfqd = (struct bfq_data *)bfqg->bfqd;
|
||
|
BUG_ON(!bfqd);
|
||
|
}
|
||
|
#endif
|
||
|
|
||
|
BUG_ON(old_st->wsum < entity->weight);
|
||
|
old_st->wsum -= entity->weight;
|
||
|
|
||
|
if (entity->new_weight != entity->orig_weight) {
|
||
|
if (entity->new_weight < BFQ_MIN_WEIGHT ||
|
||
|
entity->new_weight > BFQ_MAX_WEIGHT) {
|
||
|
printk(KERN_CRIT "update_weight_prio: "
|
||
|
"new_weight %d\n",
|
||
|
entity->new_weight);
|
||
|
BUG();
|
||
|
}
|
||
|
entity->orig_weight = entity->new_weight;
|
||
|
entity->ioprio =
|
||
|
bfq_weight_to_ioprio(entity->orig_weight);
|
||
|
}
|
||
|
|
||
|
entity->ioprio_class = entity->new_ioprio_class;
|
||
|
entity->ioprio_changed = 0;
|
||
|
|
||
|
/*
|
||
|
* NOTE: here we may be changing the weight too early,
|
||
|
* this will cause unfairness. The correct approach
|
||
|
* would have required additional complexity to defer
|
||
|
* weight changes to the proper time instants (i.e.,
|
||
|
* when entity->finish <= old_st->vtime).
|
||
|
*/
|
||
|
new_st = bfq_entity_service_tree(entity);
|
||
|
|
||
|
prev_weight = entity->weight;
|
||
|
new_weight = entity->orig_weight *
|
||
|
(bfqq != NULL ? bfqq->wr_coeff : 1);
|
||
|
/*
|
||
|
* If the weight of the entity changes, remove the entity
|
||
|
* from its old weight counter (if there is a counter
|
||
|
* associated with the entity), and add it to the counter
|
||
|
* associated with its new weight.
|
||
|
*/
|
||
|
if (prev_weight != new_weight) {
|
||
|
root = bfqq ? &bfqd->queue_weights_tree :
|
||
|
&bfqd->group_weights_tree;
|
||
|
bfq_weights_tree_remove(bfqd, entity, root);
|
||
|
}
|
||
|
entity->weight = new_weight;
|
||
|
/*
|
||
|
* Add the entity to its weights tree only if it is
|
||
|
* not associated with a weight-raised queue.
|
||
|
*/
|
||
|
if (prev_weight != new_weight &&
|
||
|
(bfqq ? bfqq->wr_coeff == 1 : 1))
|
||
|
/* If we get here, root has been initialized. */
|
||
|
bfq_weights_tree_add(bfqd, entity, root);
|
||
|
|
||
|
new_st->wsum += entity->weight;
|
||
|
|
||
|
if (new_st != old_st)
|
||
|
entity->start = new_st->vtime;
|
||
|
}
|
||
|
|
||
|
return new_st;
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
* bfq_bfqq_served - update the scheduler status after selection for
|
||
|
* service.
|
||
|
* @bfqq: the queue being served.
|
||
|
* @served: bytes to transfer.
|
||
|
*
|
||
|
* NOTE: this can be optimized, as the timestamps of upper level entities
|
||
|
* are synchronized every time a new bfqq is selected for service. By now,
|
||
|
* we keep it to better check consistency.
|
||
|
*/
|
||
|
static void bfq_bfqq_served(struct bfq_queue *bfqq, unsigned long served)
|
||
|
{
|
||
|
struct bfq_entity *entity = &bfqq->entity;
|
||
|
struct bfq_service_tree *st;
|
||
|
|
||
|
for_each_entity(entity) {
|
||
|
st = bfq_entity_service_tree(entity);
|
||
|
|
||
|
entity->service += served;
|
||
|
BUG_ON(entity->service > entity->budget);
|
||
|
BUG_ON(st->wsum == 0);
|
||
|
|
||
|
st->vtime += bfq_delta(served, st->wsum);
|
||
|
bfq_forget_idle(st);
|
||
|
}
|
||
|
bfq_log_bfqq(bfqq->bfqd, bfqq, "bfqq_served %lu secs", served);
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
* bfq_bfqq_charge_full_budget - set the service to the entity budget.
|
||
|
* @bfqq: the queue that needs a service update.
|
||
|
*
|
||
|
* When it's not possible to be fair in the service domain, because
|
||
|
* a queue is not consuming its budget fast enough (the meaning of
|
||
|
* fast depends on the timeout parameter), we charge it a full
|
||
|
* budget. In this way we should obtain a sort of time-domain
|
||
|
* fairness among all the seeky/slow queues.
|
||
|
*/
|
||
|
static inline void bfq_bfqq_charge_full_budget(struct bfq_queue *bfqq)
|
||
|
{
|
||
|
struct bfq_entity *entity = &bfqq->entity;
|
||
|
|
||
|
bfq_log_bfqq(bfqq->bfqd, bfqq, "charge_full_budget");
|
||
|
|
||
|
bfq_bfqq_served(bfqq, entity->budget - entity->service);
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
* __bfq_activate_entity - activate an entity.
|
||
|
* @entity: the entity being activated.
|
||
|
*
|
||
|
* Called whenever an entity is activated, i.e., it is not active and one
|
||
|
* of its children receives a new request, or has to be reactivated due to
|
||
|
* budget exhaustion. It uses the current budget of the entity (and the
|
||
|
* service received if @entity is active) of the queue to calculate its
|
||
|
* timestamps.
|
||
|
*/
|
||
|
static void __bfq_activate_entity(struct bfq_entity *entity)
|
||
|
{
|
||
|
struct bfq_sched_data *sd = entity->sched_data;
|
||
|
struct bfq_service_tree *st = bfq_entity_service_tree(entity);
|
||
|
|
||
|
if (entity == sd->in_service_entity) {
|
||
|
BUG_ON(entity->tree != NULL);
|
||
|
/*
|
||
|
* If we are requeueing the current entity we have
|
||
|
* to take care of not charging to it service it has
|
||
|
* not received.
|
||
|
*/
|
||
|
bfq_calc_finish(entity, entity->service);
|
||
|
entity->start = entity->finish;
|
||
|
sd->in_service_entity = NULL;
|
||
|
} else if (entity->tree == &st->active) {
|
||
|
/*
|
||
|
* Requeueing an entity due to a change of some
|
||
|
* next_in_service entity below it. We reuse the
|
||
|
* old start time.
|
||
|
*/
|
||
|
bfq_active_extract(st, entity);
|
||
|
} else if (entity->tree == &st->idle) {
|
||
|
/*
|
||
|
* Must be on the idle tree, bfq_idle_extract() will
|
||
|
* check for that.
|
||
|
*/
|
||
|
bfq_idle_extract(st, entity);
|
||
|
entity->start = bfq_gt(st->vtime, entity->finish) ?
|
||
|
st->vtime : entity->finish;
|
||
|
} else {
|
||
|
/*
|
||
|
* The finish time of the entity may be invalid, and
|
||
|
* it is in the past for sure, otherwise the queue
|
||
|
* would have been on the idle tree.
|
||
|
*/
|
||
|
entity->start = st->vtime;
|
||
|
st->wsum += entity->weight;
|
||
|
bfq_get_entity(entity);
|
||
|
|
||
|
BUG_ON(entity->on_st);
|
||
|
entity->on_st = 1;
|
||
|
}
|
||
|
|
||
|
st = __bfq_entity_update_weight_prio(st, entity);
|
||
|
bfq_calc_finish(entity, entity->budget);
|
||
|
bfq_active_insert(st, entity);
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
* bfq_activate_entity - activate an entity and its ancestors if necessary.
|
||
|
* @entity: the entity to activate.
|
||
|
*
|
||
|
* Activate @entity and all the entities on the path from it to the root.
|
||
|
*/
|
||
|
static void bfq_activate_entity(struct bfq_entity *entity)
|
||
|
{
|
||
|
struct bfq_sched_data *sd;
|
||
|
|
||
|
for_each_entity(entity) {
|
||
|
__bfq_activate_entity(entity);
|
||
|
|
||
|
sd = entity->sched_data;
|
||
|
if (!bfq_update_next_in_service(sd))
|
||
|
/*
|
||
|
* No need to propagate the activation to the
|
||
|
* upper entities, as they will be updated when
|
||
|
* the in-service entity is rescheduled.
|
||
|
*/
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
* __bfq_deactivate_entity - deactivate an entity from its service tree.
|
||
|
* @entity: the entity to deactivate.
|
||
|
* @requeue: if false, the entity will not be put into the idle tree.
|
||
|
*
|
||
|
* Deactivate an entity, independently from its previous state. If the
|
||
|
* entity was not on a service tree just return, otherwise if it is on
|
||
|
* any scheduler tree, extract it from that tree, and if necessary
|
||
|
* and if the caller did not specify @requeue, put it on the idle tree.
|
||
|
*
|
||
|
* Return %1 if the caller should update the entity hierarchy, i.e.,
|
||
|
* if the entity was in service or if it was the next_in_service for
|
||
|
* its sched_data; return %0 otherwise.
|
||
|
*/
|
||
|
static int __bfq_deactivate_entity(struct bfq_entity *entity, int requeue)
|
||
|
{
|
||
|
struct bfq_sched_data *sd = entity->sched_data;
|
||
|
struct bfq_service_tree *st = bfq_entity_service_tree(entity);
|
||
|
int was_in_service = entity == sd->in_service_entity;
|
||
|
int ret = 0;
|
||
|
|
||
|
if (!entity->on_st)
|
||
|
return 0;
|
||
|
|
||
|
BUG_ON(was_in_service && entity->tree != NULL);
|
||
|
|
||
|
if (was_in_service) {
|
||
|
bfq_calc_finish(entity, entity->service);
|
||
|
sd->in_service_entity = NULL;
|
||
|
} else if (entity->tree == &st->active)
|
||
|
bfq_active_extract(st, entity);
|
||
|
else if (entity->tree == &st->idle)
|
||
|
bfq_idle_extract(st, entity);
|
||
|
else if (entity->tree != NULL)
|
||
|
BUG();
|
||
|
|
||
|
if (was_in_service || sd->next_in_service == entity)
|
||
|
ret = bfq_update_next_in_service(sd);
|
||
|
|
||
|
if (!requeue || !bfq_gt(entity->finish, st->vtime))
|
||
|
bfq_forget_entity(st, entity);
|
||
|
else
|
||
|
bfq_idle_insert(st, entity);
|
||
|
|
||
|
BUG_ON(sd->in_service_entity == entity);
|
||
|
BUG_ON(sd->next_in_service == entity);
|
||
|
|
||
|
return ret;
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
* bfq_deactivate_entity - deactivate an entity.
|
||
|
* @entity: the entity to deactivate.
|
||
|
* @requeue: true if the entity can be put on the idle tree
|
||
|
*/
|
||
|
static void bfq_deactivate_entity(struct bfq_entity *entity, int requeue)
|
||
|
{
|
||
|
struct bfq_sched_data *sd;
|
||
|
struct bfq_entity *parent;
|
||
|
|
||
|
for_each_entity_safe(entity, parent) {
|
||
|
sd = entity->sched_data;
|
||
|
|
||
|
if (!__bfq_deactivate_entity(entity, requeue))
|
||
|
/*
|
||
|
* The parent entity is still backlogged, and
|
||
|
* we don't need to update it as it is still
|
||
|
* in service.
|
||
|
*/
|
||
|
break;
|
||
|
|
||
|
if (sd->next_in_service != NULL)
|
||
|
/*
|
||
|
* The parent entity is still backlogged and
|
||
|
* the budgets on the path towards the root
|
||
|
* need to be updated.
|
||
|
*/
|
||
|
goto update;
|
||
|
|
||
|
/*
|
||
|
* If we reach there the parent is no more backlogged and
|
||
|
* we want to propagate the dequeue upwards.
|
||
|
*/
|
||
|
requeue = 1;
|
||
|
}
|
||
|
|
||
|
return;
|
||
|
|
||
|
update:
|
||
|
entity = parent;
|
||
|
for_each_entity(entity) {
|
||
|
__bfq_activate_entity(entity);
|
||
|
|
||
|
sd = entity->sched_data;
|
||
|
if (!bfq_update_next_in_service(sd))
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
* bfq_update_vtime - update vtime if necessary.
|
||
|
* @st: the service tree to act upon.
|
||
|
*
|
||
|
* If necessary update the service tree vtime to have at least one
|
||
|
* eligible entity, skipping to its start time. Assumes that the
|
||
|
* active tree of the device is not empty.
|
||
|
*
|
||
|
* NOTE: this hierarchical implementation updates vtimes quite often,
|
||
|
* we may end up with reactivated processes getting timestamps after a
|
||
|
* vtime skip done because we needed a ->first_active entity on some
|
||
|
* intermediate node.
|
||
|
*/
|
||
|
static void bfq_update_vtime(struct bfq_service_tree *st)
|
||
|
{
|
||
|
struct bfq_entity *entry;
|
||
|
struct rb_node *node = st->active.rb_node;
|
||
|
|
||
|
entry = rb_entry(node, struct bfq_entity, rb_node);
|
||
|
if (bfq_gt(entry->min_start, st->vtime)) {
|
||
|
st->vtime = entry->min_start;
|
||
|
bfq_forget_idle(st);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
* bfq_first_active_entity - find the eligible entity with
|
||
|
* the smallest finish time
|
||
|
* @st: the service tree to select from.
|
||
|
*
|
||
|
* This function searches the first schedulable entity, starting from the
|
||
|
* root of the tree and going on the left every time on this side there is
|
||
|
* a subtree with at least one eligible (start >= vtime) entity. The path on
|
||
|
* the right is followed only if a) the left subtree contains no eligible
|
||
|
* entities and b) no eligible entity has been found yet.
|
||
|
*/
|
||
|
static struct bfq_entity *bfq_first_active_entity(struct bfq_service_tree *st)
|
||
|
{
|
||
|
struct bfq_entity *entry, *first = NULL;
|
||
|
struct rb_node *node = st->active.rb_node;
|
||
|
|
||
|
while (node != NULL) {
|
||
|
entry = rb_entry(node, struct bfq_entity, rb_node);
|
||
|
left:
|
||
|
if (!bfq_gt(entry->start, st->vtime))
|
||
|
first = entry;
|
||
|
|
||
|
BUG_ON(bfq_gt(entry->min_start, st->vtime));
|
||
|
|
||
|
if (node->rb_left != NULL) {
|
||
|
entry = rb_entry(node->rb_left,
|
||
|
struct bfq_entity, rb_node);
|
||
|
if (!bfq_gt(entry->min_start, st->vtime)) {
|
||
|
node = node->rb_left;
|
||
|
goto left;
|
||
|
}
|
||
|
}
|
||
|
if (first != NULL)
|
||
|
break;
|
||
|
node = node->rb_right;
|
||
|
}
|
||
|
|
||
|
BUG_ON(first == NULL && !RB_EMPTY_ROOT(&st->active));
|
||
|
return first;
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
* __bfq_lookup_next_entity - return the first eligible entity in @st.
|
||
|
* @st: the service tree.
|
||
|
*
|
||
|
* Update the virtual time in @st and return the first eligible entity
|
||
|
* it contains.
|
||
|
*/
|
||
|
static struct bfq_entity *__bfq_lookup_next_entity(struct bfq_service_tree *st,
|
||
|
bool force)
|
||
|
{
|
||
|
struct bfq_entity *entity, *new_next_in_service = NULL;
|
||
|
|
||
|
if (RB_EMPTY_ROOT(&st->active))
|
||
|
return NULL;
|
||
|
|
||
|
bfq_update_vtime(st);
|
||
|
entity = bfq_first_active_entity(st);
|
||
|
BUG_ON(bfq_gt(entity->start, st->vtime));
|
||
|
|
||
|
/*
|
||
|
* If the chosen entity does not match with the sched_data's
|
||
|
* next_in_service and we are forcedly serving the IDLE priority
|
||
|
* class tree, bubble up budget update.
|
||
|
*/
|
||
|
if (unlikely(force && entity != entity->sched_data->next_in_service)) {
|
||
|
new_next_in_service = entity;
|
||
|
for_each_entity(new_next_in_service)
|
||
|
bfq_update_budget(new_next_in_service);
|
||
|
}
|
||
|
|
||
|
return entity;
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
* bfq_lookup_next_entity - return the first eligible entity in @sd.
|
||
|
* @sd: the sched_data.
|
||
|
* @extract: if true the returned entity will be also extracted from @sd.
|
||
|
*
|
||
|
* NOTE: since we cache the next_in_service entity at each level of the
|
||
|
* hierarchy, the complexity of the lookup can be decreased with
|
||
|
* absolutely no effort just returning the cached next_in_service value;
|
||
|
* we prefer to do full lookups to test the consistency of * the data
|
||
|
* structures.
|
||
|
*/
|
||
|
static struct bfq_entity *bfq_lookup_next_entity(struct bfq_sched_data *sd,
|
||
|
int extract,
|
||
|
struct bfq_data *bfqd)
|
||
|
{
|
||
|
struct bfq_service_tree *st = sd->service_tree;
|
||
|
struct bfq_entity *entity;
|
||
|
int i = 0;
|
||
|
|
||
|
BUG_ON(sd->in_service_entity != NULL);
|
||
|
|
||
|
if (bfqd != NULL &&
|
||
|
jiffies - bfqd->bfq_class_idle_last_service > BFQ_CL_IDLE_TIMEOUT) {
|
||
|
entity = __bfq_lookup_next_entity(st + BFQ_IOPRIO_CLASSES - 1,
|
||
|
true);
|
||
|
if (entity != NULL) {
|
||
|
i = BFQ_IOPRIO_CLASSES - 1;
|
||
|
bfqd->bfq_class_idle_last_service = jiffies;
|
||
|
sd->next_in_service = entity;
|
||
|
}
|
||
|
}
|
||
|
for (; i < BFQ_IOPRIO_CLASSES; i++) {
|
||
|
entity = __bfq_lookup_next_entity(st + i, false);
|
||
|
if (entity != NULL) {
|
||
|
if (extract) {
|
||
|
bfq_check_next_in_service(sd, entity);
|
||
|
bfq_active_extract(st + i, entity);
|
||
|
sd->in_service_entity = entity;
|
||
|
sd->next_in_service = NULL;
|
||
|
}
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
return entity;
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
* Get next queue for service.
|
||
|
*/
|
||
|
static struct bfq_queue *bfq_get_next_queue(struct bfq_data *bfqd)
|
||
|
{
|
||
|
struct bfq_entity *entity = NULL;
|
||
|
struct bfq_sched_data *sd;
|
||
|
struct bfq_queue *bfqq;
|
||
|
|
||
|
BUG_ON(bfqd->in_service_queue != NULL);
|
||
|
|
||
|
if (bfqd->busy_queues == 0)
|
||
|
return NULL;
|
||
|
|
||
|
sd = &bfqd->root_group->sched_data;
|
||
|
for (; sd != NULL; sd = entity->my_sched_data) {
|
||
|
entity = bfq_lookup_next_entity(sd, 1, bfqd);
|
||
|
BUG_ON(entity == NULL);
|
||
|
entity->service = 0;
|
||
|
}
|
||
|
|
||
|
bfqq = bfq_entity_to_bfqq(entity);
|
||
|
BUG_ON(bfqq == NULL);
|
||
|
|
||
|
return bfqq;
|
||
|
}
|
||
|
|
||
|
static void __bfq_bfqd_reset_in_service(struct bfq_data *bfqd)
|
||
|
{
|
||
|
if (bfqd->in_service_bic != NULL) {
|
||
|
put_io_context(bfqd->in_service_bic->icq.ioc);
|
||
|
bfqd->in_service_bic = NULL;
|
||
|
}
|
||
|
|
||
|
bfqd->in_service_queue = NULL;
|
||
|
del_timer(&bfqd->idle_slice_timer);
|
||
|
}
|
||
|
|
||
|
static void bfq_deactivate_bfqq(struct bfq_data *bfqd, struct bfq_queue *bfqq,
|
||
|
int requeue)
|
||
|
{
|
||
|
struct bfq_entity *entity = &bfqq->entity;
|
||
|
|
||
|
if (bfqq == bfqd->in_service_queue)
|
||
|
__bfq_bfqd_reset_in_service(bfqd);
|
||
|
|
||
|
bfq_deactivate_entity(entity, requeue);
|
||
|
}
|
||
|
|
||
|
static void bfq_activate_bfqq(struct bfq_data *bfqd, struct bfq_queue *bfqq)
|
||
|
{
|
||
|
struct bfq_entity *entity = &bfqq->entity;
|
||
|
|
||
|
bfq_activate_entity(entity);
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
* Called when the bfqq no longer has requests pending, remove it from
|
||
|
* the service tree.
|
||
|
*/
|
||
|
static void bfq_del_bfqq_busy(struct bfq_data *bfqd, struct bfq_queue *bfqq,
|
||
|
int requeue)
|
||
|
{
|
||
|
BUG_ON(!bfq_bfqq_busy(bfqq));
|
||
|
BUG_ON(!RB_EMPTY_ROOT(&bfqq->sort_list));
|
||
|
|
||
|
bfq_log_bfqq(bfqd, bfqq, "del from busy");
|
||
|
|
||
|
bfq_clear_bfqq_busy(bfqq);
|
||
|
|
||
|
BUG_ON(bfqd->busy_queues == 0);
|
||
|
bfqd->busy_queues--;
|
||
|
|
||
|
if (!bfqq->dispatched) {
|
||
|
bfq_weights_tree_remove(bfqd, &bfqq->entity,
|
||
|
&bfqd->queue_weights_tree);
|
||
|
if (!blk_queue_nonrot(bfqd->queue)) {
|
||
|
BUG_ON(!bfqd->busy_in_flight_queues);
|
||
|
bfqd->busy_in_flight_queues--;
|
||
|
if (bfq_bfqq_constantly_seeky(bfqq)) {
|
||
|
BUG_ON(!bfqd->
|
||
|
const_seeky_busy_in_flight_queues);
|
||
|
bfqd->const_seeky_busy_in_flight_queues--;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
if (bfqq->wr_coeff > 1)
|
||
|
bfqd->wr_busy_queues--;
|
||
|
|
||
|
bfq_deactivate_bfqq(bfqd, bfqq, requeue);
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
* Called when an inactive queue receives a new request.
|
||
|
*/
|
||
|
static void bfq_add_bfqq_busy(struct bfq_data *bfqd, struct bfq_queue *bfqq)
|
||
|
{
|
||
|
BUG_ON(bfq_bfqq_busy(bfqq));
|
||
|
BUG_ON(bfqq == bfqd->in_service_queue);
|
||
|
|
||
|
bfq_log_bfqq(bfqd, bfqq, "add to busy");
|
||
|
|
||
|
bfq_activate_bfqq(bfqd, bfqq);
|
||
|
|
||
|
bfq_mark_bfqq_busy(bfqq);
|
||
|
bfqd->busy_queues++;
|
||
|
|
||
|
if (!bfqq->dispatched) {
|
||
|
if (bfqq->wr_coeff == 1)
|
||
|
bfq_weights_tree_add(bfqd, &bfqq->entity,
|
||
|
&bfqd->queue_weights_tree);
|
||
|
if (!blk_queue_nonrot(bfqd->queue)) {
|
||
|
bfqd->busy_in_flight_queues++;
|
||
|
if (bfq_bfqq_constantly_seeky(bfqq))
|
||
|
bfqd->const_seeky_busy_in_flight_queues++;
|
||
|
}
|
||
|
}
|
||
|
if (bfqq->wr_coeff > 1)
|
||
|
bfqd->wr_busy_queues++;
|
||
|
}
|