Input: keyboard - remove static variable and clean up initialization

Signed-off-by: Dmitry Torokhov <dtor@mail.ru>
This commit is contained in:
Dmitry Torokhov 2006-07-19 01:13:26 -04:00
parent 826d598242
commit 2b192908b8

View file

@ -107,7 +107,6 @@ const int NR_TYPES = ARRAY_SIZE(max_vals);
struct kbd_struct kbd_table[MAX_NR_CONSOLES];
static struct kbd_struct *kbd = kbd_table;
static struct kbd_struct kbd0;
int spawnpid, spawnsig;
@ -1347,15 +1346,15 @@ int __init kbd_init(void)
{
int i;
kbd0.ledflagstate = kbd0.default_ledflagstate = KBD_DEFLEDS;
kbd0.ledmode = LED_SHOW_FLAGS;
kbd0.lockstate = KBD_DEFLOCK;
kbd0.slockstate = 0;
kbd0.modeflags = KBD_DEFMODE;
kbd0.kbdmode = VC_XLATE;
for (i = 0 ; i < MAX_NR_CONSOLES ; i++)
kbd_table[i] = kbd0;
for (i = 0; i < MAX_NR_CONSOLES; i++) {
kbd_table[i].ledflagstate = KBD_DEFLEDS;
kbd_table[i].default_ledflagstate = KBD_DEFLEDS;
kbd_table[i].ledmode = LED_SHOW_FLAGS;
kbd_table[i].lockstate = KBD_DEFLOCK;
kbd_table[i].slockstate = 0;
kbd_table[i].modeflags = KBD_DEFMODE;
kbd_table[i].kbdmode = VC_XLATE;
}
input_register_handler(&kbd_handler);