Merge pull request #23 from LineageOS/lineage-16.0

hidl: Don't compile setNotificationLED if there is no blink node
This commit is contained in:
ripee 2020-12-27 23:07:03 +01:00 committed by GitHub
commit 845dc4c9a1
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GPG Key ID: 4AEE18F83AFDEB23
2 changed files with 22 additions and 15 deletions

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@ -55,12 +55,14 @@ Light::Light() {
std::bind(&Light::handleBacklight, this, std::placeholders::_1));
#ifdef BUTTON_BRIGHTNESS_NODE
mLights.emplace(Type::BUTTONS, std::bind(&Light::handleButtons, this, std::placeholders::_1));
#endif
#endif /* BUTTON_BRIGHTNESS_NODE */
#ifdef LED_BLINK_NODE
mLights.emplace(Type::BATTERY, std::bind(&Light::handleBattery, this, std::placeholders::_1));
mLights.emplace(Type::NOTIFICATIONS,
std::bind(&Light::handleNotifications, this, std::placeholders::_1));
mLights.emplace(Type::ATTENTION,
std::bind(&Light::handleAttention, this, std::placeholders::_1));
#endif /* LED_BLINK_NODE */
}
Return<Status> Light::setLight(Type type, const LightState& state) {
@ -103,6 +105,7 @@ void Light::handleButtons(const LightState& state) {
}
#endif
#ifdef LED_BLINK_NODE
void Light::handleBattery(const LightState& state) {
mBatteryState = state;
setNotificationLED();
@ -123,14 +126,14 @@ void Light::setNotificationLED() {
LightState state;
#ifdef LED_BLN_NODE
bool bln = false;
#endif
#endif /* LED_BLN_NODE */
if (mNotificationState.color & COLOR_MASK) {
adjusted_brightness = LED_BRIGHTNESS_NOTIFICATION;
state = mNotificationState;
#ifdef LED_BLN_NODE
bln = true;
#endif
#endif /* LED_BLN_NODE */
} else if (mAttentionState.color & COLOR_MASK) {
adjusted_brightness = LED_BRIGHTNESS_ATTENTION;
state = mAttentionState;
@ -164,9 +167,19 @@ void Light::setNotificationLED() {
if (bln) {
set(LED_BLN_NODE, (state.color & COLOR_MASK) ? 1 : 0);
}
#endif
#endif /* LED_BLN_NODE */
}
uint32_t Light::calibrateColor(uint32_t color, int32_t brightness) {
uint32_t red = ((color >> 16) & 0xFF) * LED_ADJUSTMENT_R;
uint32_t green = ((color >> 8) & 0xFF) * LED_ADJUSTMENT_G;
uint32_t blue = (color & 0xFF) * LED_ADJUSTMENT_B;
return (((red * brightness) / 255) << 16) + (((green * brightness) / 255) << 8) +
((blue * brightness) / 255);
}
#endif /* LED_BLINK_NODE */
Return<void> Light::getSupportedTypes(getSupportedTypes_cb _hidl_cb) {
std::vector<Type> types;
@ -186,15 +199,6 @@ uint32_t Light::rgbToBrightness(const LightState& state) {
8;
}
uint32_t Light::calibrateColor(uint32_t color, int32_t brightness) {
uint32_t red = ((color >> 16) & 0xFF) * LED_ADJUSTMENT_R;
uint32_t green = ((color >> 8) & 0xFF) * LED_ADJUSTMENT_G;
uint32_t blue = (color & 0xFF) * LED_ADJUSTMENT_B;
return (((red * brightness) / 255) << 16) + (((green * brightness) / 255) << 8) +
((blue * brightness) / 255);
}
} // namespace implementation
} // namespace V2_0
} // namespace light

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@ -48,17 +48,20 @@ struct Light : public ILight {
void handleBacklight(const LightState& state);
#ifdef BUTTON_BRIGHTNESS_NODE
void handleButtons(const LightState& state);
#endif
#endif /* BUTTON_BRIGHTNESS_NODE */
#ifdef LED_BLINK_NODE
void handleBattery(const LightState& state);
void handleNotifications(const LightState& state);
void handleAttention(const LightState& state);
void setNotificationLED();
uint32_t rgbToBrightness(const LightState& state);
uint32_t calibrateColor(uint32_t color, int32_t brightness);
LightState mAttentionState;
LightState mBatteryState;
LightState mNotificationState;
#endif /* LED_BLINK_NODE */
uint32_t rgbToBrightness(const LightState& state);
std::mutex mLock;
std::unordered_map<Type, std::function<void(const LightState&)>> mLights;